Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

Velora Kozue

3 Level (0/2700 XP for level-up) Folk Hero Background Satyr [F] (Fey) Race / Species / Heritage NG Alignment
Druid, Circle of Wildfire
Level 2
Hit Dice: 2/2
1d8+3 Class 1
Cleric, Life Domain
Level 1
Hit Dice: 1/1
1d8+3 Class 2

STR 12

+1

DEX 17

+3

CON 16

+3

INT 13

+1

WIS 20

+5

CHA 14

+2

27
Hit Points
+3
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
35/70/0
Speed (walk/run/fly)
17
Passive Perception
Spellcasting ...
+7 Attack mod
WIS Ability
+5 Abi Mod
15 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+3 Dexterity
+3 Constitution
+3 Intelligence
+7 Wisdom
+2 Charisma
saving throws
+3 Acrobatics DEX
+7 Animal Handling WIS
+1 Arcana INT
+1 Athletics STR
+2 Deception CHA
+1 History INT
+5 Insight WIS
+2 Intimidation CHA
+1 Investigation INT
skills
+8 Medicine WIS
+1 Nature INT
+7 Perception WIS
+5 Performance CHA
+5 Persuasion CHA
+1 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+8 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Mending +7
 Notes:Druid
Water Whip +7
 Notes:Druid
Guidance +7
 Notes:Cleric
Resistance +7
 Notes:Cleric
Light +7
 Notes:Cleric

Level 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Burning Hands +7
 Notes:Circle of Wildfire
Cure Wounds +7
 Notes:Circle of Wildfire/Life Domain
Bless +7
 Notes:Life Domain
Detect Magic +7
 Notes:Druid
Goodberry +7
 Notes:Druid
Healing Word +7
 Notes:Druid
Detect Evil and Good +7
 Notes:Cleric
Guiding Bolt +7
 Notes:Cleric

Creature Type. You are a Fey.


Ram.
You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.


Magic Resistance.
You have advantage on saving throws against spells.


Mirthful Leaps.
Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as usual.


Reveler.
As an embodiment of revelry, you have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.


Druidic
You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.


Ritual Casting
You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.
You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.


Spellcasting Focus
You can use a druidic focus as a spellcasting focus for your druid spells.
You can use a holy symbol as a spellcasting focus for your cleric spells.


Wild Shape
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
[https://2014.5e.tools/classes.html#druid_phb,state:feature=s1-0]


Circle Spells (Circle of Wildfire)
burning hands, cure wounds


Summon Wildfire Spirit
You can summon the primal spirit bound to your soul. As an action, you can expend one use of your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form. The spirit appears in an unoccupied space of your choice that you can see within 30 feet of you. Each creature within 10 feet of the spirit (other than you) when it appears must succeed on a Dexterity saving throw against your spell save DC or take 2d6 fire damage. The spirit is friendly to you and your companions and obeys your commands. See this creature's game statistics in the Wildfire Spirit stat block, which uses your proficiency bonus (PB) in several places. You determine the spirit's appearance. Some spirits take the form of a humanoid figure made of gnarled branches covered in flame, while others look like beasts wreathed in fire. In combat, the spirit shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the spirit can take any action of its choice, not just Dodge. The spirit manifests for 1 hour, until it is reduced to 0 hit points, until you use this feature to summon the spirit again, or until you die.


Life Domain
bless, cure wounds


Level 1: Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.


Disciple of Life
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.




Features & Traits

Cartographer's Tools


shovel, an iron pot, a set of common clothes, and a belt pouch


Leather armor, an explorer's pack, and a druidic focus


Spear, Shield




Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money

Languages: Common, Sylvan, Druidic


Tools: musical instrument, herbalism kit, cartographer's tools


Armor: light armor, medium armor, shields, heavy armor


Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears





Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Loot

Click to roll for loot : 1d6-3


ItemRarityValue
Swordcommon40
Gemuncommon170
Dragon Eggrare3200

Level 1 Spells

Sidebar Tables


Sidebar TimeScore
Awesomeness10
Useability10
Aesthetics10

Level 2 Spells

Statblocks for your Trinkets, businesses, building, castles, empires.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems